PROJECT EVE

Introducing Project Eve, our latest real-time digital human showcasing amazing detail and likeness. Blending techniques of photogrammetry and volumetric capture along with performance capture we have built the most natural human – computer interface in spatial computing.

SUBJECT STUDY

A robust set of reference captured from our model for study purposes is a key first step to building any digital human. Facial expressions, body poses and shapes, detail in the eyes, hair, skin and clothing are all captured under controlled lighting environments and constantly referred to throughout production.

PHOTOGRAMMETRY

Our model’s body and face are scanned using photogrammetry, capturing her likeness with incredible detail. We then build a library of facial expressions that are captured to create the natural shapes, wrinkles and blood flow colouring needed for our model’s emotion and speech performance.

LOOK DEVELOPMENT

Eyes are considered the windows into the soul. Special care and attention go into crafting the minute details that bring realism and life to eyes, skin and hair. Even the subtle changes in wrinkles and skin tone from subdermal blood flow in the face change from one expression to another, further adding to the realism of our digital character.

RIGGING

A flexible and robust control rig for our model’s face and body provides incredible control, yielding natural movements.

PERFORMANCE

Both methods of traditional motion capture onto a skeletal rig and volumetric video capture are used to bring Eve to life through body and facial performance capture of our model. Eve’s true personality shines through by capturing her unique performance, creating a truly believable character that’s true to life.

DREAMCRAFT ATTRACTIONS

#200-4240 Glanford Ave.
Victoria, BC V8Z 4B8
250-940-4670

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Interested in collaborating with us to enhance a ground-breaking ride attraction? Or perhaps you’re from the press and have a few questions. Send us a message and we’ll be happy to get back to you.

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